Work

Azul Vivo
An immersive underwater documentary practice — 360° image, spatial sound, institutional VR and fulldome.
Le Repaire (secret secret)
An immersive journey for children through historic pulp railway cars. Studio production; my role is systems and integration.
Sensory Odyssey / Vivid
North American deployment of a multisensory touring exhibition. Content by Sensory Odyssey Studio. I did not create Sensory Odyssey.

OnMove
A platform for creating, managing and delivering location-aware immersive media — not an audio-guide app.

The Man Who Planted Trees
A touring immersive exhibition. Official credit: Technical Architecture Design, Saël Simard.
Echoes
Biometric middleware: how physiological signals move through a complete pipeline and become usable by realtime media.
Omega Protocol
A multiplayer immersive VR game at public festival scale — science-fiction combat with a teleportation system.

Versus
A multiplayer immersive VR experience — the year before Omega Protocol, in the same festival lineage.
Villa Hublot
Interactive multimedia systems for Hublot’s World Cup hospitality environment. Not an independently authored project.

Viventi Mori
A portable projection-mapping object: a skull, a suitcase, a meditation on life, death, creation and decay.
Work
Authored worlds, systems, software, and credited contributions — every role stays visible.
